Hear Deathcry spell: (Cleric Level 13 Prayer) Syntax: cast 'hear deathcry' This prayer affects the caster alone, allowing them to remain vigilent for the deathcry of those 'close' to themselves. As the cleric grows in faith, they can perceive deathcries of fellow mortals at greater range, though those with whom they are closely associated, and over whom they might be a bit more watchful (in the same group, or in the same clan), can be perceived at any range as soon as this spell is learned (and utilized). Initially, the cleric can only hear the deathcries of those quite near, unless they are grouped with the newly deceased, or in the same clan. At 36th level (the level they can learn 'raise dead'), the cleric can perceive deathcries anywhere on the same continent. Finally, a cleric lord of any alignment can hear the deathcry of any mortal anywhere in the world (if they have this spell affecting them, of course). While new, this has already a common spell, suggested by Decado, the Knight of Valor, and researched these last two years by the Sacred Order of Dakron Bae. The Quiet command has no effect on this heightened perception, btw. Finally, note that if you are config +color, you will also see dead PCs listed in dark red in the wholist. (Technically 'death cry' is two words; for the purposes of this spell, however, it is one word, and this 'typo' is ignored for purposes of the Typo Quest. ;') See Also: Sense Life (level 12 clerical prayer to enhance the senses) Forestall Death (level 15 clerical prayer to stave off corpsing) Enduring Spirit (lvl 27 clerical prayer, a 'better' forestall death) Raise Dead (level 36 clerical prayer to raise a dead PC) Config (basic level 0 command to customize how you see) Who (basic level 0 command to see who else is logged in) Quiet (basic level 0 command to squelch input) Listen (basic level 0 command to listen more closely to something...underused, so far, by builders)