Restorative spells: Syntax: Min Mana Level cast 'cure light' 10 (Cleric Level 1 Spell) cast 'cure serious' 15 (Cleric Level 7 Spell) cast 'cure critical' 20 (Cleric Level 13 Spell) cast 'cure dire' 25 (Cleric Level 19 Spell) cast 'heal' 40 (Cleric Level 24 Spell) cast 'greater heal' 50 (Cleric Level 30 Spell) cast 'restoration' 55 (Cleric Level 34 Spell) These spells heal damage on the target character. The higher-level spells (the ones lower on this listing) heal more damage. All Clerics can practice each of these spells, once they reach sufficient level. These single target healing spells also prove damaging if cast on undead beings, instead of healing them. cast 'mass cure light' 25 (Cleric Level 14 Spell) cast 'mass cure serious' 40 (Cleric Level 20 Spell) cast 'mass cure critical' 50 (Cleric Level 26 Spell) cast 'mass cure dire' 65 (Cleric Level 32 Spell) cast 'mass heal' 100 (Cleric Level 38 Spell) cast 'mass greater heal' 125 (Patriarch Level 43 Spell) These spells cast that healing spell on everyone in the same group as the caster who is also present with the caster. For groups larger than 2 members, this can represent a significant savings of mana. Also, note that like all initial skills and spells, 'cure light' begins at a base chance for success dependant on the Cleric's prime stat: Wisdom. See Also: Balm (Druid (Lord) healing spell) Merciful Touch (Patriarch (Lord) healing spell) Lifedrain (Necromancer (Lord) healing spell) Cure Blindness (low level cleric spell to cure sightlessness) Cure Poison (low level cleric spell to cure poisoning) Healer (general information on role of healer in groups) Heal Command (only usable at healer mobs who heal for a price)